Critical theory is a school of thought that stresses the examination and critique of society and culture, drawing from knowledge across the social sciences and humanities. The term has two different meanings with different origins and histories: one originating in sociology and the other in literary criticism.
Year: 2012
Binary opposition – Wikipedia, the free encyclopedia
Binary opposition – Wikipedia, the free encyclopedia
In critical theory, a binary opposition (also binary system) is a pair of terms or concepts that are theoretical opposites. In structuralism, a binary opposition is seen as a fundamental organizer of human philosophy, culture, and language.
Structure, Sign, Play
The function of this center was not only to orient, balance, and organize the structure-one cannot in fact conceive of an unorganized structure-but above all to make sure that the organizing principle of the structure would limit what we might call the freeplay of the structure.
No doubt that by orienting and organizing the coherence of the system, the center of a structure permits the freeplay of its elements inside the total form. And even today the notion of a structure lacking any center represents the unthinkable itself.
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Braid (video game) – Wikipedia, the free encyclopedia
Braid is played by solving physical puzzles in a standard platform game environment.
The player controls the protagonist Tim as he runs, jumps, and climbs across the game’s levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms.
A defining game element is the player’s unlimited ability to reverse time and “rewind” actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim’s house; the player can return to any world previously visited to attempt to solve puzzles they missed.
Each world has its own time-based game mechanic.
Programs & Admissions – USC School of Cinematic Arts
The only program of its kind tied to a cinematic arts school, it offers unprecedented opportunities for students to explore media convergence in an environment that leverages the natural advantages of its Los Angeles setting.
MEDIA DESIGN – HEAD – HAUTE ECOLE D’ART ET DE DESIGN
This professionalizing programme, the only one of its kind in Switzerland, aims to train designers whose skills are based on the mastery of techniques, critical reflection and aesthetic evaluation.
It promotes the acquisition of the high capacity for innovation, organization and adaptation demanded by the new media design practices. It provides the opportunity to invent and develop devices, products or applications, as well as their content, through the use of the codes and tools specific to digital technologies and networks.
The dissemination of digital technologies and their diverse uses modify design production practices and research and make it possible to discover new fields of application. Design and interactivity thus contribute jointly and significantly to the evolution of the forms, objects, messages and services that characterise the era of technoculture.
At the intersection between creation, the media and innovation, the Masters in Media Design offers a field of experimentation favouring the development of projects in the areas of interaction design, information design, network communication, games, electronic publishing and the design of mobile media.
This programme is addressed to Swiss and international students and young professionals involved in visual communication, interactive design, computing or related disciplines.
The training combines the approaches to design, tools and expressive potential of emerging technologies with the practice of design. After an introductory workshop, the programme alternates theoretical seminars, courses and work led by internationally renowned contributors. During the first year, students acquire specific expertise in interactive design and establish an individual and prospective approach that they develop over the course of the second year, mainly devoted to the theoretical and practical work of the Masters thesis.
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Its faculty includes leading theorists and practitioners who approach the design of digital artifacts as a defining creative and intellectual challenge of the 21st century, comparable in its cultural complexity and historical importance to the inventions of the book, the photograph and the moving image.