A clever algorithm generating millions of random ideas is turning the tables on patent trolls — Quartz

A clever algorithm generating millions of random ideas is turning the tables on patent trolls — Quartz

Artist and engineer Alexander Reben has written an algorithm that exploits the convoluted US patent system in order to mess with patent trolls—people and organizations who file for patents on trivial concepts without any intention of building a product, then extort money from those who actually make things.

His project, All Prior Art, posts ideas for “inventions” to prevent people from filing patents they’re not going to use. According to US patent law, if there’s “prior art“—in this case, a previously published version of the idea—no one can file a patent on it. He’s posted 4.2 million such ideas and counting.

Says Reben, “The real purpose of the patent system is to reward innovation and help protect people who put in a lot of time and money testing and doing R&D.” He hopes to address this with his fake ideas.

The algorithm pulls from the entirety of current US patents and mashes together random phrases and sentences, so the inventions are quite often meaningless.

The True Story of the Backward Index (Video) | Merriam-Webster

The True Story of the Backward Index (Video) | Merriam-Webster

There it sits, hidden in plain view on a set of shelves in the basement of the Merriam-Webster offices: the Backward Index. But why would anyone type out 315,000 words spelled in reverse?

Unicode Emoji

Unicode Emoji

Unicode Emoji Resources

Unicode Emoji Subcommittee

The Unicode Emoji Subcommittee is responsible for the following:

  • Updating, revising, and extending emoji documents such as UTR #51, Unicode Emoji and Unicode Emoji Charts.
  • Taking input from various sources and reviewing requests for new emoji characters.
  • Creating proposals for the Unicode Technical Committee regarding additional emoji characters and new emoji-related mechanisms.
  • Investigating longer-term mechanisms for supporting emoji as images (stickers).

The Unicode Emoji Subcommittee is a subcommittee of the Unicode Technical Committee operating under theTechnical Committee Procedures. Current co-chairs are Mark Davis (Google) and Peter Edberg (Apple).

Participation in the Unicode Emoji Subcommittee weekly video/phone meetings and mailing list is open to members of the Unicode Consortium as listed in §13.1 of the Technical Committee Procedures, plus invited guests. Contact usfor more information.

Learning machine learning — Benedict Evans

Learning machine learning — Benedict Evans

As has happened with many technologies before, AI is bursting out of universities and research labs and turning into product, often led by those researchers as they turn entrepreneur and create companies. Lots of things started working, the two most obvious illustrations being the progress for ImageNet and of course AlphaGo. And in parallel, many of these capabilities are being abstracted – they’re being turned into open source frameworks that people can pick up (almost) off the shelf. So, one could argue that AI is undergoing a take-off in practicality and scale that’s going to transform tech just as, in different ways, packets, mobile, or open source did.

This also means, though, that there’s a sort of tech Tourettes’ around – people shout ‘AI!’ or ‘MACHINE LEARNING!’ where people once shouted ‘OPEN!’ or ‘PACKETS!’. This stuff is changing the world, yes, but we need context and understanding. ‘AI’, really, is lots of different things, at lots of different stages. Have you built HAL 9000 or have you written a thousand IF statements?  

Back in 2000 and 2001 (and ever since) I spent a lot of my time reading PDFs about mobile – specifications and engineers’ conference presentations and technical papers – around all the layers of UMTS, WCDMA, J2ME, MEXE, WML, iAppli, cHTML, FeliCa, ISDB-T and many other things besides, some of which ended up mattering and some of which didn’t. (My long-dormant del.icio.us account has plenty of examples of both).

The same process will happen now with AI within a lot of the tech industry, and indeed all the broader industries that are affected by it. AI brings a blizzard of highly specialist terms and ideas, layered upon each other, that previously only really mattered to people in the field (mostly, in universities and research labs) and people who took a personal interest, and now, suddenly, this starts affecting everyone in technology. So, everyone who hasn’t been following AI for the last decade has to catch up.  

The Very Simple Idea Of A 3D Bitmap (Tokyo Art Beat)

Hideki Nakazawa’s “Art Patent Sustaining Project” @ Kandada / Project Collective Command-N

This show, organized within a series of exhibitions curated by Command-N (an activity-based art collective directed by the artist Masato Nakamura) highlights the newest activities of the artist Hideki Nakazawa, focused on the actual patents he has obtained during the past recent years.

His main patent deals with the very simple idea of a “3D bitmap”. If you know what a “pixel” (= abbreviation of pictures + element) is, you just need to think of a pixel in 3 dimensions. This 3D pixel is called “Voxel” (= combination of “volumetric” and “pixel”) and Nakazawa owns the patent for deploying any 3D bitmap art form. He claims that the purest artistic form of expression does not lie in the use of a medium, but rather in the act of creating the medium itself, just like Leonardo Da Vinci who spent a considerable amount of time just on preparing his ideal pigment. With this hypothesis, Nakazawa claims that the artistic quality of his work only resides in the following table.

Hideki Nakazawa’s “Art Patent Sustaining Project” @ Kandada / Project Collective Command-N

In this exhibition, you can take a look at the actual patent certificates that the artist obtained both in Japan and the US, along with a showcase of the 3D Bitmap editing software he directed and published in 1996.

Hideki Nakazawa’s “Art Patent Sustaining Project” @ Kandada / Project Collective Command-N

The Curse of Storage

The Curse of Storage

Our ever-growing collections of information and objects can lead to thoroughly modern crises that echo the past. Commentary by Momus.

I’ve been thinking about the parallel between object storage and information storage — apartments and computers — ever since visiting an interesting exhibition at London’s Barbican last month.

Future City looks at experiment and utopia in architecture over the last 50 years. I was particularly impressed by a quote from Japanese metabolist architect Kiyonori Kikutake. “A Japanese room is determined by information,” Kikutake was quoted as saying, “whereas a Western room relies on objects.”

I thought immediately of Kyoichi Tsuzuki’s photographs of Tokyo apartments. These tiny places (I lived in one myself for a year) tend to consist of an empty living space — typically a tatami-covered floor — surrounded by densely packed information-storage systems.

The information “saved” to these spaces might be clothes, records, knickknacks, magazines, toys — the obsessively collected, meticulously arranged, somewhat pointless “hard copy” of countless shopping trips. The tatami-and-futon floor space, meanwhile, is where processing happens.

There, the room’s occupant does his living, eating, loving, sleeping, thinking. This is the room’s RAM, its processor, where the present moment is all. Here the timeline of human attention scans through a book, a manga, a magazine or website, one page at a time.

Never one to pass up an opportunity to think of my lifestyle as Japanese rather than Western, I decided there and then to create a “Japanese” apartment in Berlin, a place devoted to information and the storage of information. My new apartment, after all, was on the small side. I’d have to resort to Japanese tricks and a Japanese sensibility to make it work. I had in mind not just Tsuzuki’s photographs of stashed Tokyo pads, but also a lovely book I have (it’s in a box somewhere) of photographs of Japanese writers’ rooms.
Continue reading “The Curse of Storage”

Lapka

Lapka

Lapka started with the ambitious idea to build the most beautiful science ever. We first set out to explore body network and personal environment, utilizing numerous, sensitive environmental factors such as radiation and carbon monoxide. We built tools for self-care and mind harmony, but never saw them as medicinal devices.

Technology is powered by style, taste, and story. Not by technology alone. Whether it was a radiation sensor, EMF sensor or even a breathalyzer, each product was imagined as a token, charm or talisman, not a device.

At Lapka, we were unconcerned with investing in a particular device, service, category or direction. Instead, we focused on creating an adaptable lifestyle brand where people can engage comfortably and enthusiastically. People only resort to a glucose monitor company when they need to. We imagined a teenage girl needing a glucose monitor, but afraid to use one because of its experience. We thought, what if we could redesign the whole experience — how you get the monitor, how you found out about it, how its story is told. We realized it should be about anything but glucose and medicine. That’s the vision that was set and executed for all our products.

Lapka was a lifestyle brand. We never intended to build “medical devices”. Instead, think of Lapka as a magazine, a coffee shop, a funny Twitter account, a movie. So if all you have is $2.95 for an iced coffee, you can still engage with Lapka.